![]() ![]() For this list, we've gathered all the scariest Subnautica creatures that make the hair stand up on every players' back and ranked them according to their actual strength. ![]() A lot of these alien lifeforms might look disturbing for players, leaving them uncomfortable just looking at it. Some creatures are mesmerizing, some are breathtakingly beautiful, some are even adorable, but most are either scary or just unsettling. RELATED: Things You Didn't Know You Could Do In Subnautica But for the creators of Subnautica, that wasn't enough, so they introduced the terrifying underwater ecosystem of planet Aurora. Everyone knows that our planet's oceans are filled with uncovered secrets and mysteries. Reaper leviathan subnautica size code#If anyone wants, you are more than welcome to copy/update my code and absorb it into your own mod, or just repurpose it as your own.Subnauticais an open-world action-adventure game where players have to survive the deep oceans on an alien planet. If I get the ability to look into this, I'll give it a shot, but for now, it's just best to assume I'm leaving this mod, as is. If the player exits a session with a leviathan in their vicinity (one created by my mod), then reloads back in, the game persists the leviathan spawn that was previously there when the player last closed the file, then the game runs my spawn file on load, and it adds in that leviathan again, causing it to stack. I assume this is because the game caches objects in your immediate vicinity, and then will load other objects as they enter the player's vicinity. Also, some have reported that spawns are stacking when reloading the same save file. Update: I am no longer able to work on this mod. Reaper leviathan subnautica size mod#This mod should play well with others but still should be used at your own risk. I apologize for any potential bugs but please let me know if you find any related to my mod. If maxing out intensity, you will have nearly all spawn locations added to your game. If checked, spawns will randomize every single time that save file is loaded. A value of 0 will add no additional ghost leviathan spawns to game."Īlways Randomized - By Default, spawns are seeded at the start of a save file and will remain static for the duration of that playthrough. ![]() A value of 6 will add roughly 12 - 14 spawns. A value of 1 will add roughly 1 - 3 spawns. ![]() Ghost Spawn Intensity - Defines general intensity of additional ghost leviathan spawns to add to the game. A value of 0 will add no additional reaper leviathan spawns to game. A value of 6 will add roughly 20 - 23 spawns. A value of 1 will add roughly 2 - 4 spawns. Reaper Spawn Intensity - Defines general intensity of additional reaper leviathan spawns to add to the game. Any changes made to these options AFTER the start of a save file will NOT take effect in-game. These options MUST be set BEFORE starting a playthrough, if you want them to apply. Version 1.1.0 - There is now a section for this mod in the options menu. This mod works by selecting, at random, a certain number of spawns from a large list of possible spawn locations, based on the options set by the player in the mod options menu. I've hand picked all of these coordinates to ensure the spawns are lore friendly (ghost leviathans spawning in deeper and darker areas, for instance), and also to ensure spawns aren't created inside terrain or static objects. This mod only ADDS new spawns on top of the one's the game already creates since I am unable to access or modify the already existing base game spawns. This mod seeks to reintroduce the same terror you got from your first playthrough of Subnautica by adding new leviathan spawn locations. ![]()
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